Skip to content

Level 7

Product Design

Where design meets business and technology

Combining UX, UI, research, business and systems thinking - designing products rather than screens, under real constraints.

7 lessons~68 min
-
Start track

By the end of this track you can

  • Frame a design problem in terms of user and business outcomes
  • Work with technical constraints rather than against them
  • Make and defend trade-offs with evidence
  • Measure whether a design actually worked
  1. What Is Product Design?

    10 min

    Product design is responsibility for a whole product - the problem it addresses, the system that delivers it, and the business that sustains it - not only its screens.

  2. Problem Framing

    10 min

    How a problem is stated determines which solutions can be imagined, which is why reframing is usually the highest-leverage move available to a product team.

  3. Working with Technical Constraints

    10 min

    The system beneath a product - its data model, interfaces, latency and accumulated history - is design material, and designers who can read it make better decisions faster.

  4. Design and Business

    11 min

    Every revenue model bends design incentives somewhere, and a practitioner's usefulness depends on seeing where user benefit and business benefit align and where they genuinely do not.

  5. Systems Thinking

    9 min

    Seeing a product as parts in relationship - stocks, flows, feedback loops, delays and emergent behavior - rather than as a stack of independent screens to be drawn.

  6. Trade-offs and Decisions

    9 min

    There is no design without trade-off; the craft lies in making each choice explicit - its options, criteria, evidence, cost and the signal that would prove it wrong.

  7. Measuring Design Impact

    9 min

    How to show that a design worked using behavioral and attitudinal evidence, and how to stay honest about what every measure hides, distorts or quietly rewards.

Next track

Advanced Practice

Designverse · Move with Design · 2026

A growing, sourced knowledge base of design history and practice. Content is versioned and cited independently of the interface.